Improving the way we teach and learn about digital technologies

Technology is changing fast, and our education system needs to adapt with it. We are changing how we equip our children and young people to participate, create, and thrive in this fast-evolving digital world.

The Ministry of Education’s consultation on the draft Digital Technologies and Hangarau Matihiko curriculum content has now closed.

The consultation process ran from June 28 to the 3 September 2017 and was open to all - the education and technology sectors as well as parents, students and their whānau. A report on the consultation will be provided back later in 2017, prior to the curriculum’s implementation in 2018.

What you need to know

Digital Technologies and Hangarau Matihiko is about teaching our tamariki and children how technology works, and how they can use that knowledge to solve problems.

Once this new curriculum is introduced, our kids won’t just be using devices like computers and smart phones. The changed curriculum will mean that schools will be teaching our young people the computer science principles that all digital technologies are built on. Students will find out about how computers work – understanding what makes ‘algorithms’ and ‘binary code’.

Our young people will benefit from having these future thinking skills.

Read the draft Digital Technologies and Hangarau Matihiko consultation booklet

This draft content is about strengthening the technology strand of the New Zealand Curriculum and the wāhanga ako for Hangarau in Te Marautanga o Aotearoa from 2018. It is relevant for all students from the ages of 5 – 18 (Year 1 – Year 13).

Students will be able to specialise from year 11 to year 13. We are starting with NCEA Level 1 achievement standards, which will be available for use from 2018. Levels 2 and 3 will be made available from 2019.

Introducing progress outcomes to technology

To ensure that our young people have rich learning experiences in Digital Technologies, The New Zealand Curriculum must provide clear, accessible expectations for what students will learn.

Progress outcomes clearly describe the significant steps learners take as they progress in Digital Technologies from school entry to the end of Year 13.

For example, when looking at programming (in the Digital Technologies), progress outcomes identify that students start by learning to program simple instructions in-person (such as stepping out a set of actions on the floor).

Later progress outcomes describe how this learning progresses over time, for example students can develop software or program robots.

How can you be involved?

Support your child to learn all that they can about Digital Technologies and Hangarau Matihiko.

Help your children understand that technology gives them the tools; but they still need to know how to work together, communicate, lead, and plan in order to succeed.

We encourage you to speak with your school or kura, or Board of Trustees about their plans on integrating the Digital Technologies and Hangarau Matihiko curriculum into their teaching and learning programmes.

 

 

Share this story

Last reviewed: Has this been useful? Tell us what you think.